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 reward signal


AgensFlow: A Coordination-Policy Substrate for Multi-Agent Systems

arXiv.org Machine Learning

Multi-agent systems built on large language models (LLMs) require many coordination choices that are difficult to fix a priori: which skill protocol to invoke, which agent role should perform a subtask, which model to bind to each role, how roles should interact, when to use retrieval or verification, and when to omit a step entirely. These choices interact with task regime and operational constraints, so static pipelines and one-off model comparisons provide only a limited view of the design space. This paper introduces AgensFlow, an open-source framework that treats multi-agent coordination as an online policy-learning problem under partial observability. The framework makes coordination decisions observable and learnable from repeated trajectories, rather than treating skill, role, model, topology, and evaluation choices as fixed pipeline design. AgensFlow is evaluated on two corpora: distributed-systems incident tasks and security-advisory tasks. The evaluation shows three main results: learned routing reaches a higher-quality operating point than a fixed pipeline baseline on coordination-heavy classes; skip:X isolates topology compression as a meaningful part of the substrate; and warm-started policy graphs can reduce exploration cost while preserving plateau quality. Overall, the results support that learned, auditable routing can improve coordination-heavy multi-agent workflows over static wiring.


Exploration-Guided Reward Shaping for Reinforcement Learning under Sparse Rewards

Neural Information Processing Systems

We study the problem of reward shaping to accelerate the training process of a reinforcement learning agent. Existing works have considered a number of different reward shaping formulations; however, they either require external domain knowledge or fail in environments with extremely sparse rewards. In this paper, we propose a novel framework, Exploration-Guided Reward Shaping (EXPLORS), that operates in a fully self-supervised manner and can accelerate an agent's learning even in sparse-reward environments. The key idea of EXPLORS is to learn an intrinsic reward function in combination with exploration-based bonuses to maximize the agent's utility w.r.t.




Text-AwareDiffusionforPolicyLearning

Neural Information Processing Systems

Training an agent to achieve particular goals or perform desired behaviors is often accomplished through reinforcement learning, especially in the absence of expert demonstrations. However, supporting novel goals or behaviors through reinforcement learning requires the ad-hoc design of appropriate reward functions, which quickly becomes intractable. Toaddress thischallenge, wepropose Text-AwareDiffusion forPolicyLearning (TADPoLe), which uses apretrained, frozen text-conditioned diffusion model to compute dense zero-shot reward signals for text-aligned policy learning.




Video Prediction Models as Rewards for Reinforcement Learning

Neural Information Processing Systems

Specifying reward signals that allow agents to learn complex behaviors is a long-standing challenge in reinforcement learning.A promising approach is to extract preferences for behaviors from unlabeled videos, which are widely available on the internet.


A Unified Bellman Optimality Principle Combining Reward Maximization and Empowerment

Neural Information Processing Systems

Empowerment is an information-theoretic method that can be used to intrinsically motivate learning agents. It attempts to maximize an agent's control over the environment by encouraging visiting states with a large number of reachable next states. Empowered learning has been shown to lead to complex behaviors, without requiring an explicit reward signal. In this paper, we investigate the use of empowerment in the presence of an extrinsic reward signal. We hypothesize that empowerment can guide reinforcement learning (RL) agents to find good early behavioral solutions by encouraging highly empowered states.


Contextual Bandits and Imitation Learning with Preference-Based Active Queries

Neural Information Processing Systems

We consider the problem of contextual bandits and imitation learning, where the learner lacks direct knowledge of the executed action's reward. Instead, the learner can actively request the expert at each round to compare two actions and receive noisy preference feedback. The learner's objective is two-fold: to minimize regret associated with the executed actions, while simultaneously, minimizing the number of comparison queries made to the expert. In this paper, we assume that the learner has access to a function class that can represent the expert's preference model under appropriate link functions and present an algorithm that leverages an online regression oracle with respect to this function class. For the contextual bandit setting, our algorithm achieves a regret bound that combines the best of both worlds, scaling as $O(\min\\{\sqrt{T}, d/\Delta\\})$, where $T$ represents the number of interactions, $d$ represents the eluder dimension of the function class, and $\Delta$ represents the minimum preference of the optimal action over any suboptimal action under all contexts. Our algorithm does not require the knowledge of $\Delta$, and the obtained regret bound is comparable to what can be achieved in the standard contextual bandits setting where the learner observes reward signals at each round. Additionally, our algorithm makes only $O(\min\\{T, d^2/\Delta^2\\})$ queries to the expert. We then extend our algorithm to the imitation learning setting, where the agent engages with an unknown environment in episodes of length $H$, and provide similar guarantees regarding regret and query complexity. Interestingly, with preference-based feedback, our imitation learning algorithm can learn a policy outperforming a sub-optimal expert, matching the result from interactive imitation learning algorithms [Ross and Bagnell, 2014] that require access to the expert's actions and also reward signals.